Publications
Papers :
2024:
- [September 2024] Auditory Occlusion Based on the Human Body in the Direct Sound Path: Measured and Perceivable Effects. Audio Mostly. Steven McSeveney, Monica Tamariz, Iain McGregor, Babis Koniaris, Kenny Mitchell
- [September 2024] DeFT-Net: Dual-Window Extended Frequency Transformer for Rhythmic Motion Prediction. Computer Graphics & Visual Computing London. Adeyemi Ademola, David Sinclair, Babis Koniaris, Samantha Hannah, Kenny Mitchell
- [March 2024] DanceMark: An open telemetry framework for latency sensitive real-time networked immersive experiences. IEEE VR 2024 OpenVRLab Workshop on Open Access Tools and Libraries for Virtual Reality. B. Koniaris, D. Sinclair, K. Mitchell.
- [March 2024] MoodFlow: Orchestrating Conversations with Emotionally Intelligent Avatars. Mixed Reality in 2024 IEEE VR Workshop on Animation in Virtual and Augmented. L. Casas, S. Hannah, K. Mitchell
- [March 2024] Expressive Talking Avatars. 2024 IEEE Transactions on Visualization and Computer Graphics. Y. Pan, S. Tan, S. Cheng, Q. Lin, Z. Zeng, K. Mitchell
2023:
- [December 2023] Discovering Fatigued Movements for Virtual Character Animation. ACM SIGGRAPH 2023 Conference Proceedings. Noshaba Cheema, Rui Xu, Nam Hee Kim, Perttu Hämäläinen, Vladislav Golyanik, Marc Habermann, Christian Theobalt, Philipp Slusallek.
- [October 2023] Real-time Facial Animation for 3D Stylized Character with Emotion Dynamics. In 2023 Proceedings of the 31st ACM International Conference on Multimedia. Y. Pan, R. Zhang, J. Wang, Y. Ding, K. Mitchell
- [October 2023] I Feel My Abs. In 2023 Proceedings of the ACM on Human-Computer Interaction. Reetu Kontio, Markus Laattala, Robin Welsch, Perttu Hämäläinen
- Authors Info & Claims
- [August 2023] Intermediated Reality with an AI 3D Printed Character, ACM SIGGRAPH 2023 Real-Time Live! L. Casas, K. Mitchell
- [July 2023] Editorial: Games May Host the First Rightful AI Citizens. In 2023 ACM Games: Research and Practice. K. Mitchell
- [May 2023] DanceGraph: A Complementary Architecture for Synchronous Dancing Online. 2023 36th International Computer Animation & Social Agents (CASA). David Sinclair, Adeyemi Ademola, Babis Koniaris, Kenny Mitchell.
- [April 2023] Evaluating large language models in generating synthetic hci research data: a case study.”Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. 2023. Perttu Hämäläinen, Mikke Tavast, and Anton Kunnari.
- [March 2023] Emotional Voice Puppetry. 2023 IEEE Transactions on Visualisation and Computer Graphics (TVCG) Special Issue for VR. Ye Pan, Ruisi Zhang, Shengran Cheng, Shuai Tan, Yu Ding, Kenny Mitchell, Xubo Yang
- [March 2023] Editorial: Games Futures I. 2023 ACM Games: Research and Practice. S. Deterding, K. Mitchell, R. Kowert, B. King
- [March 2023] Inaugural Editorial: A Lighthouse for Games and Playable Media. 2023 ACM Games: Research and Practice. S. Deterding, K. Mitchell, R. Kowert, B. King
2022
- [December 2022] Generating Real-time Detailed Ground Visualisations from Sparse Aerial Point Clouds. 2022 ACM SIGGRAPH European Conference on Visual Media Production Industry Talk. E. Waite, A. Murray, C. Ross, J. Jamrozy, S. Mitchell, A. Bradley, K. Mitchell.
- [May 2022] Vibing Together: Dance Experiences in Social Virtual Reality. 2022 ACM Conference on Human Factors in Computing Systems [CHI]. Roosa Piitulainen, Elisa D. Mekler, Perttu Hämäläinen.
- [February 2022] Whole Volume Light Scattering in Homogeneous Finite Media. 2022 IEEE Transactions on Visualization and Computer Graphics [TVCG]. Zdravko Velinov, Kenny Mitchell
- [March 2022] MienCap: Performance-based Facial Animation with Live Mood Dynamics 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) Ye Pan, Ruisi Zhang, Jingying Wang, Nengfu Chen, Yilin Qiu, Yu Ding, Kenny Mitchell
- [May 2022] Moe-Phobia: Effects of Users’ Gender on Perceived Sexuality and Likeability Toward Manga –Like Virtual Agents, Frontiers in Psychology: Human Media Interaction, Tetsuya Matsui. Kenny Mitchell (ed).
2021
- [November 2021] Toward Fatigue Modeling for Locomotion Tasks. 2021 ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG) Poster.
Rui Xu*, Noshaba Cheema*, Erik Herrmann, Perttu Hamalainen, Philipp Slusallek - [November 2021] Modeling the “Gorilla Arm” Effect with Reinforcement Learning. 2021 ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG) Poster. Noshaba Cheema, Laura A Frey Law, Kourosh Naderi, Jaakko Lehtinen, Perttu Hamalainen, Philipp Slusallek
- [October 2021] Synthesis of Compositional Animations from Textual Descriptions. 2021 International Conference on Computer Vision (ICCV).
Anindita Ghosh, Noshaba Cheema, Cennet Oguz, Christian Theobalt, Philipp Slusallek. - [June 2021] Foreword to the Special section on the Reality-Virtuality Continuum and its Applications (RVCA) 2021 Computers & Graphics Volume 97, June 2021. Mashuda Glencross, Kenny Mitchell, Mark Billinghurst, Ye Pan
- [May 2021] Evaluating User Experiences in Mixed Reality. 2021 CHI Conference on Human Factors in Computing Systems.
Dmitry Alexandrovsky, Susanne Putze, Valentin Schwind, Elisa D. Mekler, Jan David Smeddinck, Denise Kahl, Antonio Krüger, Rainer Malaka. - [March 2021] Improving VIP viewer gaze estimation and engagement using adaptive dynamic anamorphosis International Journal of Human-Computer Studies, Volume 147 Ye Pan, Kenny Mitchell
- [March 2021] Embodied online dance learning objectives of CAROUSEL+. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
Kenny Mitchell, Pieter van der Linden, Erik Herrmann, Perttu Hamalainen, Iain McGregor, Philipp Slusallek, Carmen Mac Williams, Charalampos Koniaris, Jessie Kennedy, Elisa D. Mekler, Noshaba Cheema, Monica Tamariz
Press articles :
2024
- [September 2024] Article in Köln-Insight – Gamescom 2024: Entdecken Sie Carousel Dancing!
- [September 2024] Article in lebeART – Gamescom 2024: Entdecken Sie Carousel Dancing!
- [September 2024] Article in GamesUnit – Gamescom 2024 | RLP Stand spiegelt aktuelle Gaming-Trends
- [September 2024] Twitch stream Skyline twitch TV – Video
- [September 2024] Twitch stream Tiara Gorgon – Video
- [September 2024] Volle Kanne Documentary series on ZDF – Video
- [September 2024] Pod cast – Gamescom 2024 und bildungsrelevante Spiele
2023
- [June 2023] Article in Psychologies Magazine (In French) – La danse et la réalité virtuelle, solutions pour lutter contre l’isolement ?
- [April 2023] Article (“chronique”) in Journal du Net (In French) – Quand la réalité virtuelle et l’IA vous invitent à danser
2022
- [July 2022] Article in ActuIA magazine 3rd trimester 2022 (En Français/In French) – L’IA a visage humain, sociale et interactive
2021
- [April 2021] Article in DFKI newsletter 1st semester 2021 – Carousel+ Artificial Intelligence for Social Interaction in a virtual world
- [February 2021] Article in FetFX.eu – Embodied online dancing and partying with the help of digital characters.
- [January 2021] News item on Europa.eu website – CAROUSEL pushes the limits of digital communications
Videos :
2023
2022
- [August 2022] Video summary of “Dancers of VRChat” BOF at Siggraph2022
- [August 2022] SIGGRAPH 2022 | Dancers of VRChat (Birds of a Feather)
- [August 2022] Background video for VRChat dance clubs presentation at SIGGRAPH 2022 BOF “Dancers of VRChat”.
- [July 2022] User experience focus group at Grassroots-Arts livingroom lab.
- [May 2022] Vibing Together: Dance Experiences in Social Virtual Reality
- [March 2022] Presentation video of the inviting, friendly, bright “Plantworld”.
2021
- [December 2021] Carousel first in-person Project Plenary meeting in Saarbrücken
- [November 2021] Dancing Lindy Hop for science
- [October 2021] October 21st, 2021 AI4EU Cafe – Embodied online dancing and partying with digital characters
- [April 2021] Embodied online dance learning objectives of CAROUSEL
- [March 2021] Illustration of the effect of system latency on interaction in the VR world.
- [March 2021] First trial to dance together in virtual space – still a long way to go